Game – Corpse carousel

hotelEstablish characters with relationships, by checking into a hotel or a convention, and endowing each other. Five or more players.  Game shared with WIT by David Innes, of Melbourne’s Impro Box at the 2013 NZIF.

The first player comes up to an (invisible) hotel receptionist, and faces the audience.  They establish the location of the desk and where the receptionist is sitting.  Then they name themselves, why they’re at the hotel or event, before naming and endowing a subsequent arrival.  ["I'm Lady Fothersgill, here for the Taxidermy conference.  Has my assistant Snivers arrived yet? That wretched girl is always late, with more hair than wit"]. They take their room key and leave. Continue reading

Game – Everything in this room could kill you!

roomPlayers set up a shared environment and then interact with it. Any number of players.  Game devised by David Innes, of Melbourne’s Impro Box, and shared with WIT at the 2013 NZIF.

The starting point is what David calls a ‘non-room shaped room’, something other than the usual improv kitchen/lounge/bedroom, for example a barn, a glasshouse, an abandoned church, a swimming pool.

Each player in turn comes into the room and points out some specific feature: a frayed Afgan rug someone might trip on, a heavy mirror over the fireplace that could fall, a poisonous Cymbidium orchid.   Continue reading

So Jen, what does a WIT producer do?

As explained by Jennifer O’Sullivan.

Producers make shows happen.

A producer is an organiser, coordinator, and overseer. They need good communication skills, a creative mind, and the ability to meet deadlines and rally a team. Having been a producer looks GREAT on your CV, especially if you are looking at a career in the arts.

Anyone interested would absolutely be provided with guidance and support, and I am always here to talk to about production and marketing, even if it’s not for a WIT show.

Jen – aka