The starting point is what David calls a ‘non-room shaped room’, something other than the usual improv kitchen/lounge/bedroom, for example a barn, a glasshouse, an abandoned church, a swimming pool.
Each player in turn comes into the room and points out some specific feature: a frayed Afgan rug someone might trip on, a heavy mirror over the fireplace that could fall, a poisonous Cymbidium orchid. They carefully walk around any already created, objects or features, everyone enters through a consistent door. Each description ends with a slightly fearful look at the audience and a declaration of “and it could kill you”. Once everyone has described something , one at a time each player re-enters this Room of Death. They walk through it (respecting the space created), and get dramatically killed by a hazard they didn’t create. Bodies can pile up, or clear themselves away.
Skills: environment building, listening, dying horribly